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Perhaps the biggest surprise was how it managed to create a strong bond between leading man Jack Cooper and his Titan BT-7274, resulting in a much more engaging story. It really stood out in an age of multiplayer shooters. The sequel offered a solid campaign mode that was sadly let down by weaker sales and marketing. But it desperately needs mod support to allow for custom enemy variants and maps to really shine. Regretfully their best efforts were undone by publisher EA as the release of Titanfall 2 was sandwiched in with DICE's Battlefield 1, which released to higher fanfare. Honestly the only VR FPS game I enjoy is Boneworks. After Titanfall was met with a moderately decent critical reception, Respawn Entertainment pushed ahead to craft a far superior follow-up. This did come at the expense of a campaign however, which some found fault at the time. Touted as an Xbox One exclusive at first, its blend of on-foot action and stomping titans created a unique multiplayer battleground. Their first project, 2014's Titanfall, was a moderate success. The best FPS games put you in the heart of the action and that's probably part of the reason why first-person shooters have been one of the most popular gaming genres for decades.
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Many developers who started Respawn were former employees at Infinity Ward, so they clearly knew their way around crafting a compelling FPS experience.
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